Using a Magic Item. Since an Awakened tree uses the stat block in the monster manual it certainly qualifies as a creature. In the tabletop RPG version of D&D 5E, many magic items require a player to "attune" to them in order to use their magic properties, and players can only do so to three magic items at once. There are magic items that you can use freely like. Hope this clears things up!Cloak of Displacement. Atttunement in dnd comes into play when we look at magic items. From the description of Absorbing Tattoo that's also present in. The Teeth of Dahlver-Nal are a single magic item, an artefact, with the attunement property attached to the "Teeth". If your homebrew magic item requires attunement, you can check the "Requires Attunement" box. Most of the classes get only 3 slots to attune to, with the exception of Artificer. From there, you can select “Create a Magic Item. The Dungeon Master's Guide explicitly mentions that an item which requires attunement can have a class as a prerequisite, on page 136: Some magic items require a creature to form a bond with them before their magical properties can be used. Attunement. Wand, rare (requires attunement by a spellcaster). This effect is akin to cursing the magic item, but it can reflect just how powerful the item is compared to its low-level wielder. There are magic items that you can use freely like. Rarity – Uncommon (+1), Rare (+2), Very Rare (+3) (requiring attunement by a Wizard) Item Type – Wondrous item. Edit: Another redditor over on r/DnD worked up a form-fillable PDF of the character sheets here. Wondrous Item, rare (requires attunement) While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. However, the rules for custom magic items on DMG 284-5 do mention attunement. Magic Item Name. Weapon (mace), uncommon (requires attunement) This large, black metal wrench has four emeralds placed around the head. Some magic items require a creature to form a bond with them before their magical properties can be used. Good work - we've created a custom homebrew magic item! Best Magic Items for the Bard in 5e 15. This is entirely intended and is meant to be a sacrifice on the part of the character who takes the sword. With regards to balance, I stand by my earlier point that the 3-attunement Steel Defender will be decently balanced unless you run a super magic item-heavy campaign. Found on Magic Item Table G. It is used to make sure players can get a lot of magic items, but limits how many of them they can have active at the same time. The Adventurers League FAQ v9. Basically if I understand, the only restriction is the specific restrictions listed on specific Attunement descriptions (eg, Robe of the Archmagi requires an arcane magic user of a specific alignment). If more than one spell is given as a. The. magic-items. It then specifies three ways for them to learn what a magic item does: Casting the identify spell; Focus on the item while in physical contact during a short rest Identifying spell effects currently affecting an item/creature or spell origins of an item, learning the number of charges of a magic item, and dramatically reducing the time expense. This wand has 7 charges. It is used to make sure players can get a lot of magic items, but limits how many of them they can have active at the same time. They have already done this with the artificer with 6 slots, so this may not be that bad. Found on Magic Item Table F. However, if the lore of the sword has all kinds of info about the module, separate from what the sword can do, and the players are reading those spoilers, then the only way to fix that would be to re-write the lore of the module so. Description. Artificer infusions are extraordinary processes that rapidly turn a nonmagical object into a magic item. I've managed to create a homebrew magic item based on this so it has the correct Spell Attack Modifier (+5) but was wondering why the base did not already have this included. They also don't say they can't attune to items, so we have to revert to the general rules on attunement. Attunement []. Replicable Items (2nd-Level Artificer) Magic Item Attunement. As for the contents of this book. You have a climbing speed equal to your walking speed. If the prerequisite is a class, a creature must be a member of that class to attune to the item. DroopyTheSnoop Warlock 1 yr. To end an attunement a creature must spend another “ short rest ” with the item, similar to when they initially created the bond. Let's take a look at the Antimagic Field spell and the item attunement rules. There are magic items that you can use freely like. While you touch one stone, you can use an action to cast the sending spell from. The best you can do is to search for a term you expect to be in the item description, and then filter by items. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Items. Description. Or it could modify the rules about how many items the attuning character can attune to at the same time (while only taking up one slot itself): This item requires attunement. Found on Magic Item Table I. Item Tags: Warding Outerwear. Type, Rarity (attunement?)From Dungeon Master's Guide, page 173. If you attempt to attune to an item while at your limit it fails. Creating a magic item requires more than just time, effort, and materials. Magic Item Name. Attunement is a mechanic from tabletop 5e. From there, you can select "Create a Magic Item. Armor (medium or heavy, but not hide), uncommon. While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. A creature's attunement to an item ends if the creature no longer satisfies the prerequisites for attunement, if the item has been more than 100 feet away for at least 24 hours, if the creature dies, or if another creature attunes to the item. " and then hit the SAVE. It extends its curse to me. A sentient (neutral evil) greatsword, Hazirawn is capable of speech in Common and Netherese. While an attuned creature. Attunement is a bond between a creature and a magic item that is formed over a short rest. You ignore all class, race, spell, and level requirements on attuning to or using a magic item. Prerequisite: 6th-level artificer. Ring of Spell Storing. Vanity's Reflection: As an action, the wearer can look into the locket to see an idealised, youthful version of themselves, providing a brief moment of vanity-induced confidence. The way it works is rather simple. Produced by a special needle, this magic tattoo features symbols of life and rebirth. Produced by a special needle, this tattoo features designs that emphasize one color. These are just a few examples of common items you might find in Eberron. If I asked anyone without context what they think which class would be able to attune to the most magic items if it wasn't the same for everyone, no one would say obviously the martials. Ring, common (requires attunement) If you are reduced to zero hit points. The maximum number of objects that can be infused is listed in the Artificer column. Activating some magic items requires a user to do something special, such as holding the item and uttering a command word. Using an action lets you touch the item, transforming it into any type of Artisan’s tool. It is an one magic item, those provide lots of magic on many. This item requires attunement twice before its magical properties apply. The wand regains 1d6 + 1 expended charges daily at dawn. Everything from swords, shields, armor, jewelry, and more can be attuned. . You can't attune and identify an item during the same short rest. Magic Item Savant. Ring, legendary (requires attunement) While wearing this ring, you can turn invisible as an action. A collection of random generators for Dungeons & Dragons and other tabletop role-playing gamesAt 14th level, your skill with magic items deepens more: You can attune to up to five magic items at once. g. The whole point of following precedent is consistency, but these results are inconsistent. You can use an action to cause the ring. ”. At 14th level, your skill with magic items deepens more: You can attune to up to five magic items at once. A magic item’s description gives the item’s name, its category, its rarity, and its magical properties. The Dungeon Master’s Guide provides guidelines for magic item creation, which are a good start. Attunements last until you spend 24 hours 100 ft away from an item, die, the item gets attuned by someone else or you unattune. The way it works is rather simple. As outlined in this Q&A, familiars can attune to magic items: Can a familiar attune and wear or use a magic item?. There are magic items that you can use freely like. Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. This bond is called attunement, and certain items have a prerequisite for it. The Use Magic Device feature doesn't mention ignoring requirements on attuning to magic items, only on using them. After a long rest, you can infuse more than one nonmagical item. For example, this search for “unarmed” yields six magic items mentioning “unarmed”. Description [] Wondrous item, uncommon (requires attunement). Certain items use the following rules for their activation. A magic item’s description specifies whether the item is cursed. Barrier Tattoo. Found on Magic Item Table F. The Antimagic Field spell has this to say about magic items in the field: Magic Items. Follow up to my Attunement Slots are Dumb video on HOW to Attune to Magic Items in Dungeons and Dragons 5e. Following any of these steps will bring you to the Create Homebrew Item page, where you’ll have two options: We’re going to use the second option to make my item the Huntress’s Bow. If the prerequisite is a class, a creature must be a member of that class to attune to the item. The DMG's rules on identifying a magic item (p. com Some magic items require a creature to form a bond with them before their magical properties can be used. Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. Magic Item Descriptions The magic items in this section are presented in alphabetical order. When you hurl it and speak its command word, it transforms into a bolt of fire, forming a line 5 feet wide that extends out from you to a target within 120 feet. covering other materials, tools, and so on, based on the item’s rarity. Any attempt to attune to a fourth item fails; the creature must end its attunement to an item first. Attunement to any given item can end if the creature is more than 100ft from the item for more than 24 hours. Using a Magic Item. I'm assuming I have to set the item to Active somewhere, but I don't see an option other than checking the Attuned box in the Magic Items tab for the item and clicking the little shield icon in the Actor sheet to denote that it's equipped, and. So they only know where the item is if. Wondrous item, artifact (requires attunement) In ages past, elves and humans waged a terrible war against evil dragons. All-Purpose Tool. This is clearly false because otherwise no one would fall for cured items. This intended to help you explore more options for magic items. methods of identifying items, including the identify spell, fail to reveal such a curse, although lore might hint at it. The way it works is rather simple. The globe sheds bright light in a 300-foot radius and dim light for an additional 300 feet. At a minimum the item should include a name and a description of its abilities, powers, and uses. If the attunement has a. Attunement is a mechanic from tabletop 5e. I will also bring attention to the special case, the Sword of Vengeance . Sword of Answering. Type, Rarity (attunement?) The best you can do is to search for a term you expect to be in the item description, and then filter by items. Weapon (longsword), rare (requires attunement) This item appears to be a longsword hilt. It has no effect on you if your Constitution is already 19 or higher. (If the class is a spellcasting class, a monster. This suit of armor is reinforced with adamantine, one of the hardest substances in existence. Description [] Wondrous item, uncommon (requires attunement). 0 includes the following guidance on magic item attunement: Attune to a Magic Item by Familiars. Attunement is a mechanic from tabletop 5e. Magic Item Descriptions Five legendary magic items from Dungeons & Dragons: Honor Among Thieves are presented here for your enjoyment. An armblade is a magic weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM. A little boring, but strong in that it allows for even greater versatility. 6 lbs. You ignore all class, race, spell, and level requirements on attuning to or using a magic item. Some magic items require a creature to form a bond with them before their magical Properties can be used. A white. It has no effect on you if your Intelligence is already 19 or higher without it. Reisender said: According to the rules, magic items need to be identified. This bond is called attunement, and certain items have a prerequisite for it. Resources. The staff has 20 charges for the following properties. In the tables, an item’s entry tells you whether the item requires attunement. Humans can tell when there's magic nearby but not where it is. The one exception is regarding attunement for magic item in a magic item set—specifically, how these magic item sets (which often include as many as five or more individual magic items) function within the three item limit for attunement. Attunement prevents one character having too many powerful magic items - as any given character cannot attune to more than three at a time. No Wand sheath (detailed in chapter 5) Yes Replicable Items (10th-Level Artificer) Magic Item Attunement Boots of striding and springing Yes Boots of the winterlands Yes. Magic Item Master. Wondrous item, rare (requires attunement by a sorcerer) This crystal is a solidified shard of the Astral Plane, swirling with silver mist. Attunement is a mechanic from tabletop 5e. There are magic items that you can use freely like. 6 lbs. " Following any of these steps will bring you to the Create Homebrew Item page, where you’ll have two options: Use an existing item as a template. The Infuse Item description describes infusions’ rules (TCoE p. Attunement. (DMG 138)Here is the description of Shadowsong, from the Rewards section of the adventure PDF: Shadowsong (Oathbow) Weapon (longbow), very rare (requires attunement by a ranger). Attunement involves a character forming a bond with a magic item before the character is able to use it. This bond is called attunement, and certain items have. feel & backstory all can be likewise changed without creating a functionally different magic item. Found on Magic Item Tables F, G, and H. It will also end if another creature attunes to the item. Like all aspects of D&D, attunement comes with its own set of rules. Orb of Dragonkind. Rod, uncommon. These gloves are invisible while worn. Attunement. Magic items are gleaned from the hordes of conquered monsters or discovered in long-lost vaults. Please use the template provided below. The Adventurers League FAQ v9. From Tasha's Cauldron of Everything, page 120. You can increase that limit to 12 with a general feat, incredible investiture. This focus can take the form of weapon practice (for a weapon), meditation (for a wondrous item), or some other appropriate activity. Even in cases where enemies have resistance to non-magical weapon damage you can often overcome those resistances with spells like Magic Weapon. This bond is called attunement, and certain items have a prerequisite for it. Dungeon Master´s Guide (SRD) Alchemy Jug: Wondrous item: uncommon: Dungeon Master´s Guide (BR) Ammunition +1, +2, or +3: Weapon : uncommon (+1) rare (+2. 7. [ Cape de protection ] Wondrous item, uncommon (requires attunement) You gain a +1 bonus to AC and saving throws while you wear this cloak. For example, the Staff of the Woodlands requires attunement by a Druid, so you need to have at least 1 level in Druid in order to attune to the item. The description does not say it works while unattuned, so you must be attuned. You can also use the Matt Colville method. "An item can be attuned to only one creature at at a time and a creature can be attuned to no more than three magic items at a time. and thought I'd share it with the community. When the attunement is complete. . A character with proficiencies in Calligraphy may roll a 1d10 and reduce the amount of time and gold by that percent (up to a 10% reduction of time and cost). This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. The ability to have multiple tattoos attuned with a single attunement slot seems like they are going against some of the things that will break the game; concentration and increased magic item attunements. Found on Magic Item Tables F, G, and H. Magic Item Type Rarity Attunement Description Source ; Adamantine Armor: Armor : uncommon: This armor converts any critical hit into a normal hit. However, the casting time of a spell is the time required to activate the same power in an item, regardless of the type of magic item, unless the item description specifically states otherwise. Replicate Magic Item. Attunement. Most of the classes get only 3 slots to attune to, with the exception of Artificer. Found on Magic Item Table G. The bag weighs 15 pounds, regardless of its contents. The second bullet describes that a lawful good creature can attune to it in 1 minute, but normally attuning to magic items (including magic weapons) takes an hour, so how. Found on Magic Item Table B. The attuning character also gains an entirely new personality. " The "a" in "requires attunement by a" is hard-coded -- which causes a grammar problem when the word that follows the "a" starts with a vowel. However, majority of strong items require Attunement like: cloak of protection, cloak of displacement, boots of speed, etc. Certain items use the following rules for their activation. Description [] Wondrous item, uncommon (requires attunement). If the prerequisite is a class, a creature must be a member of that class to attune to the item. First, I wonder whether a Homunculus Servant can use magic items, especially if they require attunement. If to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. Magic Properties: While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. +X swords, shields, and armor don’t require Attunement,. Description [] Wondrous item, uncommon (requires attunement). [ Noir rasoir ] Weapon (greats word), legendary (requires attunement by a creature of non-lawful alignment) Description not available (not OGL). Creatures can telepathically communicate with you only if you allow it. Compendium - Sources->Tasha’s Cauldron of Everything. While holding it, the wielder can take a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet. Found on Magic Item Table B. Vanity's Reflection: As an action, the wearer can look into the locket to see an idealised, youthful version of themselves, providing a brief moment of vanity-induced confidence. If the campaign is magic-heavy enough that PCs can buy +1 armors and such on demand, then you might consider limiting Steel Defender to 1 or 0 Attunement slots. The description of each of the following infusions details the type of object that can receive it, along with whether the resulting magic item requires attunement. At a minimum the item should include a name and a description of its abilities, powers, and uses. The description of infusing an item says: Whenever you finish a long rest, you can touch a non-magical object and imbue it with one of your artificer infusions, turning it into a magic item. Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes. The "Using a Magic Item" section of the rules explains what "using a magic item" entails: A magic item’s description explains how the item works. 8) So, make sure you are abiding by your 3 item attunement limit. 10 I'm trying to use the Item list on D&D beyond to find appropriate magic items for an unarmed Monk. See the item’s description in the Dungeon Master’s Guide for more information about it, including the type of object required for its. Attunement Some magic items require a creature to form a. Description. While wearing this hat, you can use an action to cast the Disguise Self spell from it at will. Magic items are gleaned from the hordes of conquered monsters or discovered in long-lost vaults. ago. "This ivory longbow is inscribed with a prayer to the god Hiatea, the runes of which are entwined with gilded engravings of wheat stalks and deer antlers. While the blade exists, this magic longsword. Starting at 18th level, you can attune up to six magic items at once. Using a Magic Item A magic item’s description explains how the item works. It deals radiant damage instead of your normal slashing damage, and it deals a bonus 1d8 to undead creatures. Magic Item Price Rarity Asking Price* Common (1d6 + 1) × 10 gp Uncommon 1d6 × 100 gp Rare 2d10 × 1,000 gp Very. Some magic items will have a little note on them saying that it requires attunement. KoC – A weapon of your description and specifications within reason (along with dm’s) appears anywhere in the world player rolls d100, 95-100 is on their personEnding a Magic Item’s Attunement: A magic item’s attunement ends when you no longer satisfy the magic item’s attunement prerequisites, when the item has been more than 100 feet away from you for over 24 hours, or when you wish to end the attunement. Compendium - Sources->Basic Rules. $egingroup$ If I get a sword that does +1 damage but didn't require attunement, but didn't identify it, according to your point 2, I can even swing the sword as a normal sword. The Artificer class table lists the maximum number of infused items you can have at any one time. This description generator will generate a fairly random description of a the way magic works in a random world. Perhaps one of the most well-known Druid items, the Staff of the Woodlands is popular for a reason. ) He sold it to one of our players at a shop for 500gp after granting us something like 2000gp to start the campaign. Adamantine Armor. Magic Item Attunement. Not all magic items need to be attuned to. An item can be attuned to only one creature at a time, and a creature can be attuned to no more than three magic items at a time. Artificer infusions are extraordinary processes that rapidly turn a nonmagical object into a magic item. 2 lbs. For example, a magic shield that requires attunement provides the benefits of a normal shield to a creature not attuned to it, but none of its magical properties. As the character moves up in levels, the magic item could take up fewer attunement slots, reflecting their growth. Magic Items: Attunement (5e) For Dungeons And Dragons This post we are going to talk about the Attunement. As a bonus action, you can retract the armblade into your forearm or extend it from there. Found on Magic Item Table G. Some infusions specify a minimum artificer level. ". " Once the item is created, text entered into that field shows up as: "requires attunement by a [whatever]. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. Occasionally, these clouds form the vague shape of. The description also tells you if the resulting magic item requires. Description. In terms of how to actually know if an item is an artifact, the item's description will say so where a magic item would list their rarity. Most of the classes get only 3 slots to attune to, with the exception of Artificer. For example, this search for “unarmed” yields six magic items mentioning “unarmed”. Crafting Magic Items. To attune an item, you must spend a short rest focused on only that item while being in physical. CryptoIf a magic item requires attunement, none of its magical properties function without attunement, unless its description says otherwise. - Craft all the items: Ammunition, Armor,. 58; WGtE, p. Armor (studded leather), rare While wearing this armor, you gain a +1 bonus to AC. Any attempt to attune to a fourth item fails; the creature must end its attunement to an item first. Magic items are presented in alphabetical order. To attune to a magic item, you just have your character spend an hour studying how it works. Nov 22, 2015. Handling a magic item is enough to give a character a sense that something is extraordinary about the item. The Cloak of Protection is Uncommon, but does. Only items with the invested trait (generally magical worn items) count against the base limit of 10. Any attempt to attune to a fourth item fails; the creature must end its attunement to an item first. The rules for attunement are unambiguous: Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. Cloak of Protection. Wondrous item (tattoo), uncommon (requires attunement). To attune to this item, you must hold it against your forearm for the entire attunement. Choad the rule writer says the magical item is still magical. Soul of ArtificeThis description doesnt really do the show any favors hahah, its in my top 10 anime and is on netflix, give it a check. This flat iron rod has a button on one end. Please use the template provided below. Unlike gold, which loses much of its value once every player has purchased half plate and plate armor, a good magic item will often be a major permanent boost to a character’s power unless attunement requires it be replaced by an even better item (more on. The rules for attunement state: Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. Familiar attunement is something completely different, it's a wizard character option. Wondrous item, varies (requires attunement by an artificer)Attunement is a mechanic from tabletop 5e. There are magic items that you can use freely like. Edit: PDF of character sheets for print here. ) However, players are by no means limited to 3 magic items, only 3 "attuned" magic items. The way it works is rather simple. Description []. Attunement is a mechanic from tabletop 5e. From Dungeon Master's Guide, page 202. A character can only be attuned to up to 3 magic items at a time. A weapon must be held. Description. Prerequisite: 6th-level artificer. There are magic items that you can use freely like. Replicate Magic Item is the only one that can be selected more than once, so. The section in the DMG on "Attunement" (page 138) states: Some magic items require a creature to form a bond with them before their magical properties can be used. This acts as a cap of sorts to prevent magic item hoarding. The way it works is rather simple. Prerequisite: 14th-level artificer. Found on Magic Item Table F. [ Tatouage barrière ] Wondrous item (tattoo), rarity varies (requires attunement) Description not available (not OGL). Replicable Items (2nd-Level Artificer) Magic Item Attunement Alchemy jug No Bag of holding No Cap of water breathing. If a magic item requires attunement, only the attuned creature can benefit from that item's effects. Weapon (any sword), uncommon (requires attunement). Taking off a magic item does not end attunement. Magic Properties: While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such. Since it says that it turns the item into a magical item, so it deals magical damage. Attunement prevents one character having too many powerful magic items - as any given character cannot attune to more than three at a time. And it will say specifically in the description of the magic item if it requires attunement. They have already done this with the artificer with 6 slots, so this may not be that bad. For example, the Book of Exalted Deeds has the following definition (emphasis mine): Wondrous item, artifact (requires attunement by a creature of good alignment)In 5e, characters can only have three magic items attuned at a time (DMG pg 138). Check out the Treasure Generator. The only way you can do that is to ditch all the lore-based magic items in the game and make your own magic items. It. There are magic items that you can use freely like. Magic Item Categories Each magic item belongs to a category: armor, potions, rings, rods, scrolls, staffs, wands, weapons, or wondrous items. These gloves are invisible while worn. The description of each of the following infusions details the type of object that can receive it, along with whether the resulting magic item requires attunement. You gain a +1 bonus to attack and damage rolls made with this magic weapon. Depends on the actual description. If the prerequisite is a class, a creature must be a member of that class to attune to the item. The description of each of the following infusions details the type of object that can receive it, along with whether the resulting magic item requires attunement. Artificers have invented numerous magical infusions that rapidly create magic items. For example, if I'm creating a homebrew moonblade, the attunement description needs to read "requires attunement by an elf. And any other info the item description says the character learns. Type, Rarity (attunement?) From Dungeon Master's Guide, page 173. While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. 138): Wondrous Item, uncommon (requires attunement) Description: A pair of finely crafted leather bracers featuring the likeness of an elf in front of a set of 4 arrows. Prerequisite: 14th-level artificer. Found on Magic Item Table I. Item Tags: Deception Headwear. Sending Stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. • The armor includes gauntlets, each of which is a magic melee weapon that can be wielded only when the hand is holding nothing. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. When a magic item requires attunement, you must attune to get the magical benefits. The description for the ghost's Possession action states, in part:. Artificer infusions create semi-permanent magic items, giving you a ton of powerful options. Unfortunately you can't animate a magical item with that spell. Wearing this blindfold causes the wearer to go blind, however they gain Blindsense out to 30 feet while it is worn. Blackrazor. Magic Item Master. The D&D game is built on the assumption that magic items appear sporadically and that they are always a boon,. Description. To attune to this item, you must wear it on. Tattoo Attunement. Description [] Wondrous item, uncommon (requires attunement). Adamantine Armor. While holding it, the wielder can take a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet. While the weapon is on your person, you have advantage on initiative rolls. Aside from that it's all fair game. Attunement is a mechanic from tabletop 5e. Aside from that, magic items are very powerful, so more than 3 is very game breaking (Artificer's are tuned for those extras. Items with attunement can be a bit 'better' than normal items as. Please include as much detail as possible in order for these magic items to be useful and helpful to others. The way it works is rather simple. 3 lbs. This is shown explicitly in the Implanting Teeth section of the artefacts description: Implanting Teeth [. An item can be attuned to only one creature at a time, and a creature can be attuned to no more than three magic items at a time. Wondrous item, rare (requires attunement) Your Constitution score is 19 while you wear this amulet. You gain a +1 bonus to AC and saving throws while you wear this cloak. Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. +1 wands are also very, very powerful. Attunement Some magic items require a creature to form a bond with them before their magical properties can be used. Holding the drum gives you a bonus to spell attack rolls and saving throw DCs of your Bard spells. Staff of Dunamancy – Pick up powerful gravity spells and use them.